Aimlab is a game designed to help users get better at shooting based video games by making their aim better. They do so using methods based in neuroscience combined with drills from experienced eSports pro coaches.
In my time working with StateSpace, I started to redesign the game's UI. The main goal was to take it away from the alpha/beta feel the design has, and bring it to a more cohesive, finished product.
Used Figma & Illustrator. These were intended to be mostly mid-fi mockups, with final details, interactivity cues, and embellishment, added later.